{"id":3266,"date":"2020-04-29T21:48:47","date_gmt":"2020-04-29T21:48:47","guid":{"rendered":"https:\/\/www.dekuzu.com\/en\/?p=3266"},"modified":"2020-04-29T21:48:50","modified_gmt":"2020-04-29T21:48:50","slug":"the-copyright-in-tattoo","status":"publish","type":"post","link":"https:\/\/www.dekuzu.com\/en\/2020\/04\/the-copyright-in-tattoo.html","title":{"rendered":"The copyright in tattoo is over when the last becomes the part of likeness?"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.dekuzu.com\/en\/wp-content\/uploads\/2020\/04\/NBA2K16-1024x576.jpg\" alt=\"\" class=\"wp-image-3268\" srcset=\"https:\/\/www.dekuzu.com\/en\/wp-content\/uploads\/2020\/04\/NBA2K16-1024x576.jpg 1024w, https:\/\/www.dekuzu.com\/en\/wp-content\/uploads\/2020\/04\/NBA2K16-300x169.jpg 300w, https:\/\/www.dekuzu.com\/en\/wp-content\/uploads\/2020\/04\/NBA2K16-768x432.jpg 768w, https:\/\/www.dekuzu.com\/en\/wp-content\/uploads\/2020\/04\/NBA2K16.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Solid Oak has brought copyright infringement <a href=\"http:\/\/www.dekuzu.com\/en\/docs\/Solid_OAK_Sketches_v_Take-two_interactive_software_complaint.pdf\">lawsuit<\/a> against 2K Games and Take-Two. Take-Two is a major developer, publisher, and marketer of interactive entertainment and video games that develops and publishes products through its wholly-owned subsidiaries, 2K and Rockstar Games. Defendants annually release an updated basketball simulation video game that depicts basketball with realistic renderings of different NBA teams, including lifelike depictions of NBA players and their tattoos.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\"><!--more--><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Plaintiff claimed that Defendants have infringed its copyrights by publicly displaying works for which Plaintiff owns copyrights \u2013 five tattoos that are depicted on NBA players Eric Bledsoe, LeBron James, and Kenyon Martin \u2013 in versions 2K14, 2K15, and 2K16 of Defendants\u2019 basketball simulation video game. The Tattoos comprise only a miniscule proportion of the video game data: only 0.000286% to 0.000431% of the NBA 2K game data is devoted to the Tattoos.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">The Tattoos appear merely as \u201cvisual noise,\u201d \u201cno more noticeable than a simulated player\u2019s nose shape or hairstyle.\u201d The Tattoos also cannot be observed clearly because they are often \u201cblocked from view by other players,\u201d are \u201cobstructed by other game elements,\u201d \u201coften appear out-of-focus,\u201d and \u201cplayers on whom the Tattoos appear move quickly in the game.\u201d The Tattoos did not play a significant role in marketing NBA 2K. The NBA 2K game covers do not depict the Players or their tattoos, and the advertising materials neither depicted nor discussed the Tattoos.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Solid Oak holds an exclusive license to each of the Tattoos. However, Solid Oak is not licensed to apply the tattoos to a person\u2019s skin, and Solid Oak does not hold any publicity or trademark rights to the Players\u2019 likenesses. The Players \u201chave given the NBA the right to license their likeness to third-parties,\u201d and the NBA has granted such a license to Take-Two. The Players also granted Take-Two permission to use their likenesses.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Defendants moved to dismiss Plaintiff\u2019s complaint for copyright infringement, <a href=\"http:\/\/www.dekuzu.com\/en\/docs\/Solid_OAK_Sketches_v_Take-two_interactive_software_counterclaims.pdf\">arguing<\/a> that Plaintiff cannot prove its claim because Defendants\u2019 use of the Tattoos is de minimis and Plaintiff is thus unable to prove the key substantial similarity element of its cause of action. Plaintiff protested that \u201cDefendants have provided no material extrinsic evidence that answers the material questions surrounding de minimis use.\u201d<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Defendants further argued that the copyright claim must fail because their use of the images was pursuant to implied authorization granted prior to Plaintiff\u2019s acquisition of any rights in the Tattoos. Plaintiff disputed this proposition, <a href=\"http:\/\/www.dekuzu.com\/en\/docs\/Solid-OAK-memo.pdf\">arguing<\/a> that the tattooist\u2019s expectations about whether a tattoo would become a part of his or her client\u2019s likeness \u201cplay no role in copyright law.\u201d Plaintiff also asserted that \u201cany restriction on Plaintiff\u2019s ability to commercially exploit the underlying artwork should have been included in the Tattoo licensing agreements.\u201d<\/span><\/p>\n<h2 style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.dekuzu.com\/en\/wp-content\/uploads\/2020\/04\/Solid_OAK_v_Take-two.jpg\" alt=\"\" \/><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\"><strong><u>De Minimis Use<\/u><\/strong><\/span><\/h2>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">The quantitative component of a de minimis analysis concerns (i) \u201cthe amount of the copyrighted work that is copied,\u201d (ii) \u201cthe observability of the copied work \u2013 the length of time the copied work is observable in the allegedly infringing work,\u201d and (iii) factors such as \u201cfocus, lighting, camera angles, and prominence.\u201d<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">\u201cObservability of the copyrighted work in the allegedly infringing work\u201d is fundamental to a determination of whether the \u201cquantitative threshold\u201d of substantial similarity has been crossed. Substantial similarity must be determined through application of the \u201cordinary observer test,\u201d which considers \u201cwhether an average lay observer would recognize the alleged copy as having been appropriated from the copyrighted work.\u201d<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">When the Tattoos do appear during gameplay (because one of the Players has been selected), the Tattoos cannot be identified or observed. The undisputed evidence of record shows that Defendants\u2019 use of the Tattoos in NBA 2K falls below the quantitative threshold of substantial similarity. No reasonable fact finder could conclude that Plaintiff has carried its burden of proving that Defendants\u2019 use of the copyrighted material was substantially similar to Plaintiff\u2019s copyrighted work.<\/span><\/p>\n<h3 style=\"text-align: center;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\"><strong><u>Implied License<\/u><\/strong><\/span><\/h3>\n<p style=\"text-align: center;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\"><em>\u201cA copyright owner who grants a nonexclusive license to use his copyrighted material waives his right to sue the licensee for copyright infringement.\u201d<\/em><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">The undisputed factual record clearly supports the reasonable inference that the tattooists necessarily granted the Players nonexclusive licenses to use the Tattoos as part of their likenesses, and did so prior to any grant of rights in the Tattoos to Plaintiff.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">(i) The Players each requested the creation of the Tattoos,<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">(ii) The tattooists created the Tattoos and delivered them to the Players by inking the designs onto their skin; and<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">(iii) the tattooists intended the Players to copy and distribute the Tattoos as elements of their likenesses, each knowing that the Players were likely to appear \u201cin public, on television, in commercials, or in other forms of media.\u201d<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Thus, the Players, who were neither requested nor agreed to limit the display or depiction of the images tattooed onto their bodies, had implied licenses to use the Tattoos as elements of their likenesses. Defendants\u2019 right to use the Tattoos in depicting the Players derives from these implied licenses, which predate the licenses that Plaintiff obtained from the tattooists.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Therefore, Defendants had permission to include the Tattoos on the Players\u2019 bodies in NBA 2K because the Players had an implied license to use the Tattoos as part of their likeness, and the Players either directly or indirectly granted Defendants a license to use their likenesses.<\/span><\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.dekuzu.com\/en\/wp-content\/uploads\/2020\/04\/Solid_v_Take-two-2.jpg\" alt=\"\" \/><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\"><strong><u>Fair Use<\/u><\/strong><\/span><\/p>\n<h4 style=\"text-align: center;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\"><strong>Purpose and Character of the Use<\/strong><\/span><\/h4>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">The undisputed evidence demonstrated that Defendants\u2019 use of the Tattoos was transformative. First, while NBA 2K features exact copies of the Tattoo designs, its purpose in displaying the Tattoos is entirely different from the purpose for which the Tattoos were originally created. The Tattoos were originally created as a means for the Players to express themselves through body art.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Defendants reproduced the Tattoos in the video game in order to most accurately depict the Players, and the particulars of the Tattoos are not observable. The uncontroverted evidence thus shows that the Tattoos were included in NBA 2K for a purpose \u2013 general recognizability of game figures as depictions of the Players \u2013 different than that for which they were originally created.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Second, Defendants \u201csignificantly reduced the size of the Tattoos\u201d in the video game. This reduction in size, along with the other game elements, makes the Tattoos more difficult to observe. Thus, NBA 2K does not \u201coffer more than a glimpse of the Tattoos\u2019 expressive value,\u201d as the Tattoos are too small and distorted for game users to even recognize them in NBA 2K.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Third, the Tattoos\u2019 expressive value is minimized in NBA 2K. Lastly, NBA 2K\u2019s purpose is commercial and, as a result, the Tattoos\u2019 inclusion in the game is also commercial. However, the Tattoos are indistinguishable during gameplay and they do not feature in any of the game\u2019s marketing materials. Further, the Tattoo images are merely \u201cincidental to the commercial . . . value of the game,\u201d because \u201cconsumers do not buy NBA 2K video games for the tattoos on LeBron James, Eric Bledsoe or Kenyon Martin.\u201d<\/span><\/p>\n<h5 style=\"text-align: center;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\"><strong>Nature of the Copyrighted Work<\/strong><\/span><\/h5>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">The Tattoo designs are more factual than expressive because they are each based on another factual work or comprise representational renderings of common objects and motifs that are frequently found in tattoos. The tattooists each stated that the Tattoos copied common tattoo motifs or were copied from designs and pictures they themselves did not create. There is no evidence from which a reasonable fact finder could conclude that the Tattoos were sufficiently \u201cexpressive\u201d or \u201ccreative\u201d to make this factor weigh against a finding of fair use.<\/span><\/p>\n<h6 style=\"text-align: center;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\"><strong>Amount and Substantiality of the Use<\/strong><\/span><\/h6>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Here, the undisputed evidence shows that, while the Tattoos were copied in their entirety, Defendants did so in order to effectuate the transformative purpose of creating a realistic game experience. Considering this purpose, it would have made little sense for Defendants to copy just half or some smaller portion of the Tattoos, as it would not have served to depict realistically the Players\u2019 likenesses.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">The Tattoos were reduced in size, such that \u201cthe visual impact of their artistic expression was significantly limited.\u201d The Tattoos depicted in Defendants\u2019 game are not recognizable, reducing further the impact of their artistic expression.<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\"><strong>Effect on the Market<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Use of the Tattoos in NBA 2K could not \u201cdeprive the rights holder of significant revenues\u201d because potential purchasers of the Tattoo designs are unlikely to \u201copt to acquire the copy in preference to the original.\u201d Plaintiff is not licensed to use the Players\u2019 publicity rights.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-family: 'times new roman', times, serif; font-size: 14pt;\">Because the uncontroverted evidence demonstrates that all four factors weigh in Defendants\u2019 favor, the Court <a href=\"https:\/\/www.dekuzu.com\/en\/docs\/tattoo-copyright-SolidOak-v-2Kgames-Take-Two.pdf\">concluded<\/a> that no reasonable fact finder could determine that Defendants\u2019 use of the Tattoos in NBA 2K was not fair use.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cA copyright owner who grants a nonexclusive license to use his copyrighted material waives his right to sue the licensee for copyright infringement.\u201d<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/www.dekuzu.com\/en\/2020\/04\/the-copyright-in-tattoo.html\">Continue reading<span class=\"screen-reader-text\">The copyright in tattoo is over when the last becomes the part of likeness?<\/span><\/a><\/div>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,22,6,39,17,27],"tags":[],"class_list":["post-3266","post","type-post","status-publish","format-standard","hentry","category-copyright","category-fair-use","category-intellectual-property","category-interpretation","category-litigation","category-media","entry"],"_links":{"self":[{"href":"https:\/\/www.dekuzu.com\/en\/wp-json\/wp\/v2\/posts\/3266","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.dekuzu.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dekuzu.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dekuzu.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dekuzu.com\/en\/wp-json\/wp\/v2\/comments?post=3266"}],"version-history":[{"count":8,"href":"https:\/\/www.dekuzu.com\/en\/wp-json\/wp\/v2\/posts\/3266\/revisions"}],"predecessor-version":[{"id":3279,"href":"https:\/\/www.dekuzu.com\/en\/wp-json\/wp\/v2\/posts\/3266\/revisions\/3279"}],"wp:attachment":[{"href":"https:\/\/www.dekuzu.com\/en\/wp-json\/wp\/v2\/media?parent=3266"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dekuzu.com\/en\/wp-json\/wp\/v2\/categories?post=3266"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dekuzu.com\/en\/wp-json\/wp\/v2\/tags?post=3266"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}